
Guild Raids are one of the numerous game-modes in Guardian Tales that occur every other week, lasting for seven days from Thursday to the midnight after the next on Global servers, and on Fridays for the Korean server, and are typically dedicated to the release of a new hero, however this is not exclusively the case.
Allied members of a Guild cooperate to tackle a gauntlet of four different Bosses, each of whom has a level fixed at 100. Instead of having cohesive health bars that, upon be depleted to zero, augur the bosses death, as is the case for regular bosses in other game-modes, they regenerate back to full health and enter the next, consecutive round with increased power. This repeats for the duration of the fight. The ultimate goal of the game-mode is to destroy as many rounds of bosses as possible to rake up a higher damage score, and increase your Guild's rank, to get the highest rewards possible.
Overview[]
Introduction to Guild Raid[]
The goal of the mode is to maximize damage against the bosses within a limited timeframe of one week, sequentially demolishing each boss and running up the rounds, raising the power of the and cone boss and sequentially raising the difficulty of progress but allowing the player to inflict more damage in a single attack, boosting the efficiency of each player in the Guild and enabling greater competitiveness at the highest ranks.
The player is allotted sixty seconds of playtime, and within this interval the goal is to maximize damage against the boss before that timer runs out. If the player fails to defeat the boss within sixty seconds but manage to survive throughout the entire fight, the damage will be added to your Guild's collective total, and one Entry Ticket will be consumed. However, should you defeat the boss within sixty seconds, your Entry Ticket will, again, be consumed, but you will be rewarded doubly, as described below.
Between the 4th day through the 7th day of the raid event, one boss will be marked as a "fever" boss, increasing the damage multiplier applied to attacks corresponding to the element most advantageous to that boss by 150%.
Finally, in a manner similar to Boss Rush, each Hero can only be assigned to a party once; one they commit to an attack, they cannot be reassigned to another party in the same day, and the player must wait until the following day to utilize the Hero once again. Thus, to make use of all three Entry Tickets, one must have built at minimum twelve different Heroes. However, since the Bosses have differing AIs and Elements, necessitating the creation of parties whose inter-heroic synergies can exploit the weaknesses of each individual boss, twelve built Heroes alone is not enough to maximize one's effectiveness in dealing with all the trials of the Seasons of Guild Raid.
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Here, the player will have access to each of the four bosses present in the current Guild Raid season, one unique element assigned to each, such that bosses of the elements
Dark,
Basic and
Light are marshalled into the left and top two 'podiums', while the bottom and right two 'podiums' are reserved for the
Fire,
Earth and
Water element bosses, with the few variances observed from season to season being few and far in between.
In the lower right corner the player will see a panel showing the name of their Guild, its rank, and assorted Raid statistics, such as the current round, available entry tickets, and the event's remaining lifetime. Beneath the panel there is a refresh button that allows you to update the aforementioned statistics since they do not update in real-time, and adjacent to that is a 'clipboard' button that allows to see the standing of your Guild with respect to the top one hundred Guilds along with rewards (the subject of the next section) and your Guild's collective damage in the "Guild Ranking" tab, the damage of each individual member in the "Ranking in Guild" tab, daily participation by member in the "Participation Record" tab, and lastly itemized attack records in the "Battle Log" tab.
Competition & Payout[]
Ranking & Rewards[]
| Title | Weekly Rewards | |
|---|---|---|
| File:Raid Tier Top 1.png | ||
| File:Raid Tier Top 2.png | ||
| File:Raid Tier Top 3.png | ||
| 4 - 5 | ||
| 6 - 10 | ||
| 11 - 20 | ||
| 25 - 50 | ||
| 50 - 100 | ||
| 101 - 150 | ||
| 151 - 200 | ||
| 201 - 300 | ||
| 301 - 400 | ||
| 401 - 500 | ||
| 501 - 1,000 | ||
| 1,000 - 1,500 | ||
| 1,501 - 2,000 | ||
| 2,000 - 3,000 | ||
| 3,001 and Lower | ||
Participation Rewards[]
Participation is very fulfilling, and not just for the gems. The participating player and their entire Guild will be rewarded various guerdons, which depend on the attacked boss and the outcome of the fight. Attacking a boss will solely reward the player responsible for the attack with various media of exchange:
Gold,
Exp,
Strengthening Hammers, or
Coffee and
Star Pieces. These rewards are given even if the player should fail to defeat the boss within the span of sixty seconds.
The main prize are Battle Medals, which are distributed across the entire Guild after the defeat of a Boss and paid out after the end of the raid season. They are only obtained by fully defeating the boss.
General Guide[]
Best Heroes[]
Party Structure[]
Loadout[]
Lead[]
Secondary[]
Defense Reduction[]
General Defense Reduction[]
Melee/Ranged Defense Reduction[]
Emblem Defense Reduction[]
Elemental Resistance Reduction[]
List of bosses[]
- "Current Element" refers to the Element of the Boss during the most recent Season it was present in, and "Last Element" refers to the Element of the Boss during the Season prior to the most recent Season it was present in, while "2nd Last Element"refers to the Element of the Boss when it debuted in the Season prior to the last Season it was present in.
- The names of Bosses that appear in Guild Raid Seasons that are currently active on the game's Global version are rendered with bold markup.
- A more exhaustive catalogue of each appearance and their associated Element of each Boss can be found under their respective pages.
Seasons[]
2025[]
| Event | Event details |
|---|---|
|
Season 107 |
|
Season 106 |
|
Season 105 |
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Season 104 |
|
Season 103 |
|
Season 102 |
|
Season 101 |
|
Season 100 |
|
Season 99 |
|
Season 98 |
|
Season 97 |
2024[]
| Event | Event details |
|---|---|
|
Season 96 |
|
Season 95 |
|
Season 94 |
|
Season 93 |
|
Season 92 |
|
Season 91 |
|
Season 90 |
|
Season 89 |
|
Season 88 |
|
Season 87 |
|
Season 86 |
|
Season 85 |
|
Season 84 |
|
Season 83 |
|
Season 82 |
|
Season 81 |
|
Season 80 |
|
Season 79 |
|
Season 78 |
|
Season 77 |
|
Season 76 |
|
Season 75 |
|
Season 74 |
|
Season 73 |
|
Season 72 |
|
Season 71 |
2023[]
| Event | Event details |
|---|---|
|
Season 70 |
|
Season 69 |
|
Season 68 |
|
Season 67 |
|
Season 66 |
|
Season 65 |
|
Season 64 |
|
Season 63 |
|
Season 62 |
|
Season 61 |
|
Season 60 |
|
Season 59 |
| File:Event Guild Raid Season 58.png | Season 58 |
|
Season 57 |
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Season 56 |
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Season 55 |
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Season 54 |
|
Season 53 |
|
Season 52 |
|
Season 51 |
Trivia[]
References[]
Notes[]
Patch-notes Archive[]
3.17.1:[1] Guild Raid 2 Beta Guild Raid 2 Beta will be available. 1) Changes on how to battle in the Guild Raid The how-to-battle with the boss monsters has been changed. The battle changes to deal as much damage as possible in 60 seconds. Round feature has been added. 2) Reward Revision in Guild Raid The defeat reward of the Guild Raid has been changed to Round reward. Play Rewards and Guild Ranking Rewards remain the same as before. 3) Adding Fever Boss From the 4th day of the Guild Raid, Fever Boss will be changed every day up to the 7th day. The Fever boss will appear one by one. You will deal 150% damage to Fever Bosses when using a favorable element. 4) Changing Practice Mode You can now apply the Fever Mode in Practice Mode. 5) Changing Battle Record Now you can check the Battle Record of Normal Boss and Fever Boss in the Ranking in Guild. 6) Additional Improvements Now you can check the element of the Boss Monster on the main screen of the Guild Raid. Now you can check the Boss Monster's Ailment Weakness. Now you can check the Chain Skill of the party in the stage entering screen. |























































































