Guardian Tales Wiki

Hi there, the name's J. No need to mention it's an alias, right?
I'm with the Atlantis Intelligence Bureau.
At the end of the day, we're both just salaried employees. It's a pleasure to meet you!

Codename J

J is one of the playable Water Heroes in the game Guardian Tales. She is assigned to the Ranged class and uses a Bow.

Profile[]

J is an agent of the Atlantis Intelligence Bureau.

In the seas of Tetis, countless species swim freely, but the waters remain ever tranquil thanks to the presence of the Water Elemental King, Triton. Supporting him are the agents of the Intelligence Bureau, who work tirelessly to eliminate large-scale terrorist threats and national-level dangers that threaten Atlantis, preserving peace beneath the waves.

Among them, J is a unique case. Unlike other agents who operate in teams, J is deployed alone into mission zones and completes operations solo. Officially, it is said that the upper echelons have granted her special clearance to undertake solo missions, citing her exceptional ability to handle team-scale operations by herself.

But in truth, J is isolated within the organization. Though fiercely loyal to the nation and known for executing missions with complete emotional detachment-sacrificing aspects of personal life for the sake of duty-J's methods came to be viewed as outdated and inefficient following a generational shift within the Bureau.

As a result, J became the only agent without a team. After countless solo operations, staring at the resignation letter hidden in a corner of her desk drawer became a part of her daily routine. While J wanted to continue protecting the neare established by Triton, there was also a more practical reason: retiring now would disqualify her from receiving the special pension reserved for public servants.

However, everything changed when J participated in a joint operation with an agent named "Osprey." The mission offered her a revelation-both agents focused solely on the objective, with no emotional friction throughout the process. The clean, successful outcome solidified J's belief that within a results-driven organization, finding compatible teammates was nearly impossible.

From that day forward, J began building a personal team for each mission. The selection criteria were threefold: 1. Shared objectives.
2. Complete transparency.
3. Equal authority.
Through this process, she built teams that could focus entirely on the mission at hand. Over time, these successes accumulated. As a result, in a rare decision from leadership, J was granted full operational autonomy—becoming the only Intelligence Bureau agent authorized to carry out missions without receiving direct orders.

To J, teamwork is just a minor detail. The mission's completion is all that matters.

Appearance[]

How to obtain[]

Hero Summon

The hero can be obtained through summoning in the Hero Summons.

Mileage

The hero can be purchased in the Mileage shop for Mileage Ticket 300.

Exchange Pickup Ticket

Both this hero and their EX Weapon can be exchanged for 200 Pickup Tickets each in the Summons section 6 weeks before they appear in the Mileage shop.

Ability[]

Skills

SkillDescription
Leader Skill
Grade 6
Required
Hydro Point
NormalUpon use, deals 400% of DPS as ranged damage and increases all allies' Atk by 20% for 240 seconds.
Co-op
Expedition
Increases all allies' Atk by 20% for 240 seconds.
Guild RaidUpon use, deals 400% of DPS as ranged damage and increases all allies' Atk by 20% for 15 seconds.
Boss Rush
Normal
Attack
Hydro Arc
Aqua Shot: Fires a water-powered arrow to inflict ranged damage to enemies.
Ripple Step: Quickly dashes to a nearby location.
Special
Ability
Grade 5
Required

Wave Sync (
Myth and awakening required
default effect
)
Upon Aqua Shot's hit, Def increases by 30% for
7
5
seconds.
When using Ripple Step, Atk increases by 30% for
7
5
seconds.
If HP falls below 35%, creates a shield of 40% of HP for 3 seconds. Triggers once and resets upon death.
Chain
Skill
Awakening
Required
Dolphin Dive (
Myth required
default effect
)
Summons three dolphins to deal
380%
360%
of DPS as ranged damage.
Ailments: Downed -> Injured

Stats - Normal

All stats include Awakening.
StatLv. 150Lv. 130Lv. 100Lv. 1
ATK2,9232,4012,1672.0061,6431,292276256209165
HP108K85K72K67K53K47K1,5291,4241,1431,017
DEF37431930628322920845413330
Card Slot2
Fire Resistance30%
Earth Resistance-30%
Format: With Awakening / Without Awakening
Stat
[Party] Normal Atk Damage+60.0% / +20.0%+55.0% / +20.0%+26.0% / +20.0%+21.0% / +15.0%
[Party] Skill Damage35.0%30.0%30.0%0
x% shield increase on battle start+5.0% / 0+5.0% / 0+5.0% / 0+5.0% / 0
Weapon Skill Regen Speed+4.0% / 0+4.0% / 0+4.0% / 0+4.0% / 0

Progress[]

Acquired Hero
Acquire the hero Codename J. Def Increase +0.2%
4-Star Evolve
Evolve the hero Codename J to 4 stars. Diamond 60
5-Star Evolve
Evolve the hero Codename J to 5 stars. Def Increase +0.3%
Level Up
Level the hero Codename J up to 60. Diamond 80
Hero Limit Break
Limit break the hero Codename J 5 times. Diamond 100
Acquired Awakening Node
Unlock 200 of the hero Codename J's Awakening Nodes. Def Increase +0.5%
Hero Blessing
Bless the hero Codename J 3 times. Diamond 50

Trivia[]

Patch-notes Archive[]

Codename J/Patch-notes Archive

Navigation

Rarity Heroes


Myth
J

Unique

Ascent

Rare

Normal

Collab

References[]